Render / Generate (248 Tutorials)

Baking Normals, Game Development by Alex Sheludchenko
September 20, 2016
Alex Sheludchenko has a ‘practical guide to normal baking’ in which he explains his approach with an overview of the basic principles and then gives a demonstration.

RealFlow Slicing through Liquids
August 16, 2016
In this tutorial you will learn how to make a object cut through a liquid using RealFlow. There is no audio, but all the steps are shown.

Stranger Things – “Upside Down” World Look
August 9, 2016
The popular new Netflix Series Stranger Things is a nod to Spielberg classics, such as ET and Goonies. Learn how to recreate the “Upside Down” world Look – from Red Giant's Seth Worley.

Working With Octane’s Random Color Shader and X-Particles
August 3, 2016
Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

X-Particles Explosions in Cinema 4D
July 20, 2016
Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max
June 21, 2016
Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.

Forest Pack for 3ds Max: Randomizing Procedural Objects
June 21, 2016
In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

Create a Fireball with AE Native Tools
May 24, 2016
Caleb Ward shows us how to make a blazing hot ball of fire in Adobe After Effects.

C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work
May 3, 2016
Using a fairly procedural technique you can create bridges, cracked ice, and stonework in C4D. How you ask? Chris from Greyscalegorilla explains it all.

BCC: Broadcast Graphics & Effects in Sony Vegas Pro
April 20, 2016
In this webinar replay, VASST trainer John Rofrano teaches you how to create a Marvel-like 3D logo with BCC Extruded EPS in Sony Vegas Pro. Plus, use BCC Particle Array 3D to transition your logo onto the screen as a tornado of particles. Finally, discover how to create and save custom transitions.

Making My Everyday Render Rainbow Wet Grass
February 23, 2016
“Making my every day render for the week for the GSG Renders Page.” – Nick Campbell

Creating Shock Waves / Heat Distortion Waves
February 23, 2016
In this tutorial, Kris Truini covers the process of creating some awesome shock waves/heat distortion waves in After Effects to add impact to your VFX.

Quick Tips – BCC Particle Emitter 3D
February 5, 2016
“In the first of a series of Quick Tips, Senior Product Manager Dirk de Jong dives into BCC Particle Emitter 3D. Learn how to easy it is to use randomization and post processing to produce a more varied and organic look even when you’re using a single repeated particle image.” – Jessie Electa Petrov

Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max
February 3, 2016
Learn how to use AfterBurn, along with Particle Flow, in 3ds Max to create a realistic puffy cloud scene, with a little Adobe After Effects thrown in for good measure.

Logo Reveal with X-Particles
February 3, 2016
Starting with a simple polygon object, Tim Clapham of helloluxx takes you through the entire process on how to create a logo reveal with X-Particles in Cinema 4D