Materials / Shaders (210 Tutorials)

Free Whitepaper on Smoothed Aggregation Multigrid for Cloth Simulation
July 22, 2016
The Disney Research Hub has a video and paper on cloth simulations based on “geometric multigrids” that you can download for free.

BodyPaint: UV Mapping and Unwrap for Maxon Cinema 4D
June 28, 2016
Maxon’s BodyPaint is a tool that allows users to create beautiful sculptures for 3D work. It contains several UV Tools that are made for lining up your models and your materials. There are brushes, selection tools, filters, erasers, and projection painting, which allows for perfect fit of UVs.

3DS Max: Create Brushed Metal in VRay
April 20, 2016
Learn how to make brushed metal with vray in 3DS Max by Johannes Tiner.

Setting up a macro shot in Cinema 4D
October 6, 2015
Konstantin Magnus shows you how to use Cinema 4Ds physical render engine to quickly model and setup flowers and some basic grass for a macro shot.
13 Cinema 4D Presentations From Siggraph 2014
September 23, 2014
If you weren’t able to make it out to SIGGRAPH 2014 this year well, you missed some good stuff. But never fear, Greyscalegorilla filmed their demonstrations and they are available to watch here!
News: See What’s New in MAXON CINEMA 4D R16
August 7, 2014
Cinema 4D Release 16 places a greater emphasis than ever before on visual effects and realism, with key features like Motion Tracking and multi-layered reflections. Here’s a wonderful collection of tutorials for all the great new features.
Render an Abstract Low Poly Look in C4D – Greyscalegorilla
May 6, 2014
Nick Campbell of Greyscalegorilla creates an artistic low poly look based on color image refractions on transparent objects – inspired by Justin Maller’s Facets renders.
Waxy Shader in CINEMA 4D
February 11, 2014
Tim Clapham at HelloLuxx has a new tutorial on making waxy looking elements with metaball typography in CINEMA 4D with lights and shaders.
Tutorial: Creating Node-based Materials and Shaders Using cmNodes in Maxon Cinema 4D
December 16, 2013
Lester Banks gives you the rundown on how to use cmNodes, developed by Chris Montesano, to create some pretty powerful stuff within Maxon Cinema 4D.

Fancy Bevels with Element 3D (Lionsgate Logo)
December 10, 2013
We love a new Video Copilot tutorial on Tutorial Tuesday! Andrew Kramer explains how he created detailed bevels with Element 3D and added lens flares, light rays and camera movement for the Lionsgate Logo.

Talking Toons Episode 1 – Advanced Toon Shading (Basics 101)
September 23, 2013
It’s Tutorial Tuesday! This is part 1 in a 15 part series called Talking Toons. “Shaders are best used for Props, Particle FX, Organic and Hard Surface Objects, The Relationship Editor’s role, which Lights work best for Toon Shading, Normal Maps, Displacement Maps and the methods we will be using in the following episodes to come.”
Simple Car Rig in Video Copilot Element 3D
May 7, 2013
Create a Simple Car Rig with Element 3D! This technique will work well for almost any 3D vehicle model. Be sure you are using Element 3D V1.6

Use Video Copilot Metropolitan with Element 3D to Create a Realistic City Title
January 24, 2013
By Andrew Kramer/ Video Copilot: Use the new Metropolitan with Element 3D to create a realistic city title, Use Randomize Angle feature to distribute buildings into the scene
Create a Shattering Glass Animation in Cinema 4D & AE – Part 3 Rendering
December 27, 2012
Post at CGtuts+: “Today’s lesson is all about prepping for rendering. You’ll start by finalizing the animation with some slight tweaks to the timing. Once done you’ll move onto the material setup and learn how to create realistic glass and metal shaders using Cinema 4D’s intuitive material editor. Finally, Cyril will walk you through lighting the scene. This lesson includes building a dynamic light rig using XPresso and fine tuning it’s position to generate correct caustics at render time.”

Cinema 4D Setup Breakdown/ Whiskey Bottle and Glass by Matt Beckham
July 2, 2012
Check out this excellent studio shot breakdown for creating a whiskey bottle and glass tumbler, using Cinema 4D, by Matt Beckham.