Faceform Wrap: Tricks for Creating Clean Rig Blendshapes

In this video, learn a few tricks with Faceform Wrap on how to create Blendshapes for facial rigs when your input data is imperfect. A common issue when creating actors’ face rigs is that the scanned expressions aren’t always accurate. For example, some facial expressions are not as intense as you need and some expressions may involve unintentional activation of other facial muscles. Learn how to fix underplayed expressions with a new Euclidean sampler in the FastWrapping node. Additionally, the video explains how to deal with expressions that were not played symmetrically.
Tricks for Creating Clean Rig Blendshapes
Faceform Wrap
Wrap helps create digital doubles
Wrap is the industry-leading topology transfer tool that helps create digital characters based on 3D scans of real actors or sculpts.
Wrap changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.
Wrap also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection and much more. Thanks to node-graph architecture once you’ve processed a single scan you can apply the same recipe to an unlimited number of other scans.
Posted by Michele