Tweaks
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A link to the paths
From morphing shapes to fine-tuning paths and innovatively distributing layers, this tool will enrich your creative experience; with Tweaks, your artistic possibilities expand, limited only by your creativity.
“Tweaks” is a comprehensive toolkit for manipulating intricate paths, shapes, and layers.
From morphing multiple shapes simultaneously to intricate path manipulations, this tool handles the heavy computational work, freeing you to focus on creative nuances like duration, property adjustments, and keyframe customization.
It opens new avenues for creative exploration in After Effects, and some features are now compatible with PRIMITIVE SHAPES too.
User Interface:
![]() The UI is divided into two rows of 2 tabs:
Each tab has its own list of features. At the bottom, you’ll find a checkbox to tick if you want to delete Tweaks Guidelayers while removing expressions, then the erase tool, our bake path-expressions tool, the explode shapes feature and the Sumbit (Launch) Button. | ![]() Because we can’t remember more than seven pieces of information, making you remember +30 features would be wrong! |
Tab Polymorphers: 4 tools and many possibilities.
The PolyMorphers offer a powerful yet user-friendly way to morph shapes in Adobe After Effects with customization tools.
Polymorphers have global Proximity and Sensitivity Controls and many Easing functions before you launch them.
You can try to copy multiple paths in a row from Illustrator: you’ll have a bunch of masks, not really handy, right?
There are so many ways to morph a set of shapes from one layer to another that you might spend all your life playing with it.
All parameters, and above all, the “Easing” Selection, is crucial.
Some Text can be morphed from Thin to Bold, but it depends on many factors (Uppercase is more convenient so far)
Polymorpher: “Classic”Polymorpher Cassic was made to create smooth transitions: Select two layers you wish to morph. The 1rst one will be the morphed one, and the second will be the Reference. After submission, the tool will automatically generate a guide layer with unique naming conventions, “Morph-[Number]” and “Ref-[Number]”.
| Polymorpher: Intricate“PolyMorpher: Intricate” facilitates shapes morphing between two selected layers with a numerous-shape approach.
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Polymorpher: Legacy“PolyMorpher: Legacy” facilitates shapes morphing between two selected layers with a geometrical approach.
| Polymorpher: ExplosionThe “PolyMorpher: Explosion” is a feature designed to morph between two selected layers in a visually stunning explosion-like transition.
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Tab Points-Paths:
Give you granular control over your paths. Features like “Complexifier” allow you to add complexity to your paths by dynamically adding points and adjusting their positions. “Tornado” lets you transform a single shape or stroke into a customizable, rotating pattern, offering controls for its frequency, height, width, and orientation whether you’re looking to create subtle, natural movements with “Breeze” or more abstract forms with “Complexifier,” the “Points & Paths” features provide a comprehensive toolkit for all your path manipulation needs.
SwallowerThis feature helps create complex animations involving shape deformations, such as swallowing or rejecting effects. To activate the “Swallower” feature, you need to select the shape layers you wish to deform. A guide layer, “Swallower”, will be automatically generated, offering sliders for the following controls:
| Breeze / ZephyrSelect the layers containing the paths you want to manipulate. A guide layer named “Breeze” will be automatically created. This guide layer will have sliders for “Freq”, “Speed”, “Damping”, “Smoother”, and “Amplitude Solver”. Breeze has an attached point (the first vertex; right-click on the shape to choose it). Zephyr does not have an attached point and “vibrates” freely.
| WavecraftSelect the layers containing the paths you want to manipulate. A line with 2 points is enough. A guide layer with a random name like “WaveCraft-XYZ” will be automatically created. This guide layer will have sliders for “Frequency”, “Amplitude”, “Phase”, and “Speed”. The more you have points on the path, the more accurate the waves are.
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SimplifierSelect the layers containing the paths you wish to make less complex (reducing the number of points in paths). The tool will create a guide layer named “Simplifier”. Move the Guide horizontally to do the magic.
| ComplexifierSelect the layers containing the paths you wish to make more complex. It might “recreate the selected shape within the new shape in many cases.” like all features, do not hesitate to use negative values. The tool will generate a guide layer named “Complexifier” with the following controls:
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Catch Points CurvedIt allows you to manipulate path points and their tangents with a guide layer. This feature uses a guide layer named “Catch Points Curved” to control the path points” positions and tangents. Select the layers containing the paths you want to manipulate. A guide layer named “Catch Points Curved” will be automatically created. The path points and their tangents will be attracted towards the guide layer” ‘s center.
| Repulse Points/Repulse Points BezierSelect the layers containing the paths you want to manipulate. A guide layer named “Repulse Points” will be automatically created. The path points will be repelled away from the guide layer”s center.
| FlamesSelect the layers containing the paths you want to manipulate. A guide layer with a random name like “Flames-XYZ” will be automatically created. This guide layer will have sliders for “Threshold”, “Speed”, “Seeds”, “Attraction Intensity”, and “Noise” and will create a fire. Use the threshold value for a consistent effect.
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VacuumThis feature is handy to create stretching or compressing effects. Select the shape layers to apply tension to activate the” Tension” feature. A guide layer named “Tension” will be automatically generated, offering a slider for the following control:
| TornadoIt is designed to offer intricate control over the arrangement of layers in a tornado-like pattern. You can use guide layers to adjust the tornado effect’s frequency, height, width, and orientation. Controls:
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Important:
In using “Tweaks” for animation adjustments, it’s important to note that certain features may require manual input for optimal results.
Specifically, you might need to set the first vertex by hand to ensure the animation flows as intended. This step is crucial for aligning the animation path with your creative vision. As you can see in the animation on your right, how vertices are set can significantly influence your animation’s motion. Careful placement of the first vertex sets the foundation for the animation’s direction and fluidity.
Tab Shapes/Layers:
Whether you’re looking to create complex animations involving shape deformations with “Swallower” or you want to arrange layers in a faux-3D carousel using “Carousel in Depth,” this feature set has you covered.
“Magnetism” and “Repulsion” allow dynamic interactions between layers and guide layers, simulating natural forces. “Hi! Bye!” offers a unique way to animate layers through magnetic noisy displacement. At the same time, “Layers Spinner” provides a straightforward control for rotating layers around a guide layer. If you want to manipulate effects, “re-drop Sadow” gives you granular control over the Drop Shadow effect.
Finally, “Faux Depth” allows you to add depth to your layers, complete with controls for scale, delay, decay, and blur. Each feature is designed to offer maximum customization, often through guide layers and various controls, making it a versatile toolkit for any motion design project.
Layers SpinnerWhen you select the layers you wish to rotate, the tool automatically creates a guide layer named “Layers Spinner”.This guide layer provides a single but powerful control:
| Faux DepthSelect the layers you wish to manipulate to activate the “Depth” feature. The tool will then automatically generate a guide layer named “Depth”. This guide layer comes with a “Scale Factor” control:
| Hi! Bye!The “Hi! Bye!” is designed to create a magnetic attraction and repelling effect between layers and a guide layer. This feature allows you to control the strength and direction of the attraction, offering a dynamic way to animate layers. To use this feature, select the layers you wish to animate. The tool will automatically generate a guide layer named “Hi! Bye!” This guide layer serves as the centre of attraction for the selected layers. The distance and direction of each layer to this guide layer determine the strength and direction of the attraction. |
Carousel in DepthSelect the layers you wish to arrange to use the “Carousel in Depth” feature. The tool will then automatically create a guide layer named “Carousel”.
| Repulsion/MagnetismCreate a repulsion effect between layers and a guide layer. Upon selecting the layers you want to animate, a guide layer named ” Shape Repulse” will be automatically generated. This guide layer acts as the centre of repulsion for the selected layers. To utilize the “Magnetism” feature, you”‘ll need to select the layers you wish to magnetize. Once you”‘ve chosen it, the tool will automatically create a Magnetism guide layer. The layers will then be attracted towards this guide layer based on their distance from it. The attraction strength is dynamically calculated, ensuring a natural, magnet-like effect. The closer a layer is to the guide, the stronger the attraction. | re-drop ShadowAllows you to manipulate the Drop Shadow EFFECT of layers in a highly customizable manner. Using a guide layer named “Drop Shadow Tweak”, you can control the drop shadow’s direction, distance, and softness. The “Bake” button can generate keyframes for further customization.
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Spreaders:
“Spreaders” are designed to distribute layers in various patterns like cross, spiral, T, pyramid, Y, X shapes, etc.
Using guide layers, “Spreaders” provide dynamic spacing, elasticity, and rotation controls. These controls are not static but linked to the guide layer’s scale for added customization. “Tweaks” sorts the selected layers by their index. It then calculates the number of rows and columns needed for the arrangement. The “Spacing” slider influences the position of each layer. Time-based easing is applied, and an elastic ease is used if the “Elastic” checkbox is checked. Finally, the layers are rotated based on the “Rotation” slider value. The “Bake” button allows you to convert these settings into keyframes for further fine-tuning.
Unique feature: Upward!
“Upward” was built to simulate the physics of objects being lifted by a traction force. This feature allows you to manipulate parameters like gravity, traction, rope stiffness, and wind speed to create upward movements. This feature also offers controls for elasticity, pendulum amplitude, and damping to add nuanced behaviors to the animation. Select the three layers acting as the Traction, Rope, and Weight in your animation. Once selected, a guide layer named “Upward” will be automatically generated, containing sliders for the following controls:
Select first the weight > the the link (must be a path or shape) and then the traction layer.
- Speed: Adjusts the speed of the animation.
- Gravity: Sets the gravitational force affecting the objects.
- Traction: Determines the upward force applied to the objects.
- Stiffness: Controls the stiffness of the rope.
- Elasticity: Modifies the elasticity of the rope.
- Wind: Adds a wind effect to the animation.
- Swing: Controls the amplitude of the pendulum swing.
- Damping: Sets the damping factor to control energy loss in the system.
Description
System Requirements
After Effects 2024, 2023