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Cycore FX HD
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Contents
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The Stats
- Developer: Cycore
- Version: 1.6.5
- Platforms: Mac OS 9/OS X /Windows
- Host Applications: Adobe After Effects 5.5/6.0/6.5/7/CS3/CS4
- Compatibility: Compatibility with After Effects 7, Compatibility with After Effects CS3 and Mac Universal Binary
Note: Mac Intel issue with CFM plug-ins: Cycore strongly recommends that all Mac Intel CycoreFX HD users upgrade to the Mach-O Universal Binary version.
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Purchase
- Cycore FX HD - sold with incremental pricing - the more you buy, the less each license costs.
- Cycore FX HD Academic
- Cycore FX HD Render-Only licenses
Download
Description
CycoreFX HD is the extended 16 bpc version of the CycoreFX package, containing 73 professional effects for Adobe After Effects 5.5 - CS3 on Mac OS X and Windows. The HD package features improved versions and 12 additional plug-ins not included in the standard version. Also included are 15 plug-ins that now also supports 32 bpc (float). The effects range from blurs and color adjustments through distortions and particle generators to lighting and transitions, making it one of the most complete plug-in packages available.
The particle effects allows for the creation of anything from rain, snow, explosions and sparkling fountains to massive smoke screens and liquid mercury streams. Particle World, with built-in After Effects camera support, enables you to create animations that fly directly through the animated particles.
Other effects let you create blobby and glossy cut-outs, vortex distortions, warping effects, page turns and stunning light bursts in your compositions. Turn any source into an array of rotating and twisting balls, a kaleidoscope, a ripple wave or a sphere. Add motion blur to other effects and use blobby particles to create the illusion of writing with a glue gun, to name a few examples.
Using 16 bpc (trillions of colors) and 32 bpc (float) allows for higher precision when doing compositing and effects work. Higher precision can be of benefit even if your input and output is 8-bit color per channel SDTV (PAL or NTSC), using more information to perform color transformations and calculating effects allows to keep more detail and cause less harm to your footage. This results in a more accurate representation of your original footage and improves quality of your output.
Features
- 12 additional plug-ins - Cross Blur, Color Neutralizer, Kernel, Threads, Environment, Rainfall, Snowfall, Block Load, Plastic, Line Sweep, WarpoMatic, Overbrights.
- 32 bpc (float) support - Cross Blur, Color Neutralizer, Kernel, Toner, Power Pin, Threads, Environment, Rainfall, Snowfall, Block Load, Threshold, Threshold RGB, Jaws, Line Sweep, Overbrights.
- AE Lights support - Blobbylize, Drizzle, Glass, Glue Gun, Mr. Mercury, Plastic.
- Native motion blur - Bubbles, Environment, Force MB, Image Wipe, Kaleida, Light Rays, Line Sweep, Particle Systems II, Particle World, PowerPin, Rain, Rainfall, Scatterize, Snow, Snowfall, Wide Time.
Plug-ins
Blur & Sharpen Menu
CC Cross Blur
Cross Blur creates separate horizontal and vertical blurs that are composited together, using the selected tranfer mode. This allows you to, in a single step, create interesting and different looking blur effects that previously required multiple layers, effects and transfer modes.
√ CycoreFX HD only √ 32 bpc (float)
CC Radial Blur
Radial Blur creates blurs around a user positioned center point. This allows you to create effects that simulate the zooming or rotation of a camera.
CC Radial Fast Blur
Radial Fast Blur blurs around a user positioned center point. This allows you to create effects that simulate the zooming of a camera.
CC Vector Blur
Vector Blur uses maps to define a vector field along which the blur will take place. There are various ways to define the vector field. Vector Blur can blur in multiple directions, based on the values of another layer.
Channel Menu
CC Composite
Composite is meant to be used in conjunction with other effects applied before Composite. To use Composite, apply an effect/effects to the layer, apply Composite and select composite method.
Color Correction Menu
CC Color Neutralizer
Color Neutralizer is a color balance effect. Three references of lightness can be controlled separately: Shadows, Midtones and Highlights. Anything in-between will be interpolated accordingly. There are two ways to control the color correction for each reference, a color picker and sliders. Both of these are relative but in opposite directions, the color picker will remove the selected color and the sliders will add the values set. They are connected so that selecting a color using the color picker will automatically adjust the sliders to the appropriate values. The intended use for the color pickers in this effect is to neutralize tinted footage by adjusting hue and saturation while maintaining as much of the original lightness values as possible.
√ CycoreFX HD only √ 32 bpc (float)
CC Color Offset
Color Offset allows you to rotate the value of each color channel. The rotation starting point is the original value for that color channel.
CC Kernel
Kernel is a 3 x 3 convolution filter. This is a way to perform basic color calculations on pixels and can be used to create effects such as gaussian blur, sharpen, emboss and find edges, the possibilities are almost endless. The grid consist of 9 values in a matrix. The center value corresponds to the pixel being processed and the surrounding values to their relative position in the matrix. A number of Animation Presets are included to illustrate some of the effects that can be performed and will provide you with a starting point to experiment with your own ideas.
√ CycoreFX HD only √ 32 bpc (float)
CC Toner
Toner is a color-mapping effect based on the luminance of the source layer. You can chose to use two (duotone), three (tritone) or five (pentone) colors from the source layer that can be mapped to any color using standard color pickers or by sampling an on-screen color.
√ 32 bpc (float)
Distort Menu
CC Bend It
Bend It bends the source layer, like a circus strong man bends a steel bar. You can use it to make a flag wave in the breeze. This is a real bend, not a "slant". This makes it possible to bend the source layer until the opposite sides meet.
CC Bender
Bender creates a distortion between two user definable points on the source layer, creating the illusion of bending. This effect can be used to create realistic waving or swaying effects (such as a flag in the wind or a building during an earthquake), or to create humorous or just plain bizarre effects (such as dancing bottles or weird facial distortions).
CC Blobbylize
Blobbylize can create a blobby, glossy cutout on any source layer based on a channel property of another layer. The blob layer can be virtually anything, from simple text to complex particle animations.
CC Flo Motion
Flo Motion produces a vortex distortion, something like a black hole pulling in or ejecting an object. Flo Motion is especially useful for producing flowing effects in backgrounds, but can also be applied to foreground objects.
CC Griddler
Griddler can be used to cut and animate a layer into squares. Griddler creates a tiled version of the source layer, while scaling and rotating the tiles.
CC Lens
Lens creates a lens distortion effect. The distortion can be outward or inward from the center.
CC Page Turn
Page Turn peels back the layer to reveal the background. The effect is like turning the page of a book to show the next page.
CC Power Pin
Power Pin lets you slant, scale and apply perspective to a layer. Power Pin is easy to use. It lets you treat the layer as if it was on a sheet of rubber. You can stretch any corner and "pin it in place".
√ 32 bpc (float)
CC Ripple Pulse
Ripple Pulse creates a ripple wave (to create effects like dropping a pebble into a pool, or forcing a cork underwater and let it go) from a user-defined center point. This effect is especially effective when synced with sound (Using expression or similar tool).
CC Slant
Slant tilts a layer, or a matte color of the layer content, horizontally. This is useful for creating general distortions, as well as shadows behind text and other layers
CC Smear
Smear allows you to create animatable warping distortion effects. Smear warps a radial area on the source layer, based around a starting point, towards an end point. You can apply multiple Smear effects to your source layer and put the control points of each effect instance in different positions to create great warping effects.
CC Split
Split creates a split or crack in the source layer between two user-definable points. Animating the amount of splitting can create effects similar to a mouth or zipper opening and closing.
CC Split 2
Split 2 creates a split or crack in the source layer between two user-definable points, just as Split does. The difference is that Split 2 allows controlling the amount of splitting on each side of the two points individually. Animating the amount of splitting can create effects similar to a mouth or zipper opening and closing.
CC Tiler
Tiler scales down and tiles the source layer to fill the screen. In addition to defining the amount of scaling, you can also use Tiler to determine the center point around which to scale the source layer. This is useful for animation because it allows you to scale the source from a set point.
Generate Menu
CC Glue Gun
Glue Gun is a painting effect that uses blobby particles to create the illusion (when animated) of writing or drawing with a glue gun or tube of toothpaste. A more liquid, nozzle-based effect can also be created. The "paint" can be highly reflective, mirroring the source layer, if desired.
CC Light Burst 2.5
Light Burst 2.5 is a type of radial blur that creates an effect that looks like the source layer is exploding with light.
CC Light Rays
Light Rays creates wonderful, radiating streaks of light. A typical use of this effect is to overlay light rays on a background.
CC Light Sweep
Light Sweep creates a streak of light, like light reflected on a highly anisotropic surface. If the source layer contains alpha channel information, opaque areas can be given an embossed appearance.
CC Threads
Threads generates a pattern of interleaved threads on the source layer. This allows you to, in a single step, create unique and interesting patterns that can for example be used as an animated, or a static, background.
√ CycoreFX HD only √ 32 bpc (float)
Keying Menu
CC Simple Wire Removal
Simple Wire Removal is a handy effect for taking out the wires used in special effects photography, like go-motion. Wire Removal uses advanced algorithms to replace the wire with background layers. Wire Removal cleans up a single wire. If the layer has several wires, you can apply the effect multiple times.
Perspective Menu
CC Cylinder
Cylinder wraps the source layer onto a 3D cylinder. It supports the AE comp camera.
CC Environment
Environment is a filter that enables the use of Spherical Map (Latitude-Longitude), Light Probe (Angular Map) and Vertical Cross images as environments in compositions, similar to 3D programs, where an AE comp camera is present and active. HDR images are supported for all three formats. When a cameras transform parameters have been animated, you will appear to be looking around in the environment. Includes controls for horizontal panning and texture filtering.
√ CycoreFX HD only √ 32 bpc (float)
CC Sphere
Sphere wraps the layer onto a sphere. You can rotate the sphere, control lighting, and other surface properties.
CC Spotlight
Spotlight creates the illusion of a spotlight shining down on your source layer. This virtual spotlight has all of the parameters of a real spotlight.
Simulation Menu
CC Ball Action
Ball Action transforms the source layer into an array of balls. You can rotate and twist the array around a specified axis and scatter the array in all directions. It supports the AE comp camera.
CC Bubbles
Bubbles create a "bubble" effect on the selected layer.
CC Drizzle
Drizzle is a particle generator. Drizzle creates circular ripple distortions that look like raindrops disturbing the reflection in a pond.
CC Hair
Hair creates particles that stretch into filaments, like hair. You can grow hair of any color on anyone or anything. Hair uses a specified property from another layer to determine where hair should grow. Use a mask to describe the region that generates hair.
CC Mr. Mercury
Mr. Mercury is a particle system that creates ever-changing blobs, rather than stable shapes. Mr. Mercurys numerous controls can be combined to create an almost infinite number of different animations. Mr. Mercury is especially adept at creating convincing mercurial effects for cascading water, molten metal, dissolving plastic, etc. The blobs that are created by Mr. Mercury behave realistically, splitting up and rejoining just like real-world liquid particles. The source layer is used as a reflection map for the particles. Mr. Mercury fully supports time remapping.
CC Particle Systems II
Particle Systems II is particle generator. Particles can be controlled to create a virtually infinite number of different animations. These animations might range from simple explosions to sparkling fountains and massive smoke screens. You can also twirl polygons in different directions, or create oscillating convex lenses. Particle Systems II is especially useful when you want to animate the position and size of the particle generator. You can also control particle generation from a logo or other source with an alpha channel. Particles can use the colors from the source layer, where the producer is positioned, and some particle types can use the source layer as texture.
CC Particle World
Particle World is a particle generator that provides a three-dimensional environment for particle generation and animation. Realistic 3D behavior enables you to create animations that fly directly through a fiery explosion, sparkling fountain, or stream of glowing, golden coins. Particle World supports the AE comp camera and provides visual guides to help you navigate through the three-dimensional environment. Particles can use the colors from the source layer, where the producer is positioned, and some particle types can use the source layer as texture. If the selected texture layer contains animation, Particle World provides control over texture time to determine what frame(s) to use over the life span of particles.
CC Pixel Polly
Pixel Polly breaks the source layer into polygons, with or without texture. The effect is something like a pane of glass shattering and flying apart.
CC Rain
Rain creates angled streaks like falling rain.
CC Rainfall
Rainfall is a particle filter that allows to easily and quickly create "real-looking" rain. Create anything from gentle summer rain to a torrential downpour. A scene depth control provides an excellent rain-depth feeling and you can add realistic reflections to rain drops requiring nothing but your footage. There are a number of controls to customize motion and to set a specific range of randomness to individual drops for increased realism. When used on footage with a panning camera you can offset the entire "rainfall" volume to match the motion of the footage.
√ CycoreFX HD only √ 32 bpc (float)
CC Scatterize
Scatterize creates an exploding or dispersing effect by scattering every pixel of the source layer. For example, you might make your logo scatter into a cloud of dust. Conversely, you could have a cloud of dust collect into your logo.
CC Snow
Snow creates gently falling snow flakes. You can set the wobbling amplitude and frequency of the snow to produce flurries.
CC Snowfall
Snowfall is a particle filter that allows to easily and quickly create "real-looking" snow. Create anything from a raging blizzard to gently swirling snowflakes. A scene depth control provides an excellent snow-depth feeling and you can add realistic lighting to snow flakes requiring nothing but your footage. A number of controls are available to design turbulence to have snow flakes wiggle and turn like real snow while falling. Many controls have a separate variation control to set a specific range of randomness to individual snow flakes for increased realism. When used on footage with a panning camera you can offset the entire "snowfall" volume to match the motion of the footage.
√ CycoreFX HD only √ 32 bpc (float)
CC Star Burst
Star Burst breaks the source layer into stars and spread them through space. This effect automatically animates to make it appear as if the viewer is flying through a "star field".
Stylized Menu
CC Block Load
Block Load is an effect that simulates a progressive loading of the source layer, similar to how some gif and jpeg images were loaded on older websites.
√ CycoreFX HD only √ 32 bpc (float)
CC Burn Film
Burn Film creates the illusion of film burning or melting when it gets stuck in a projector.
CC Glass
Glass can be used to give a convincing glass-like appearance to the source layer by using a user-specified bump map, displacement, light and shading properties to create a glossy, three-dimensional look. By using values from a different layer, you can create the illusion of that layer rising up through the source layer.
'CC Kaleida
Kaleida creates a kaleidoscope effect. A tile is created from the source layer and repeated into a kaleidoscopic image.
CC Mr. Smoothie
Mr. Smoothie transforms the source layer into flowing, psychedelic patterns. You can use it to create background textures or wild special effects.
CC Plastic
Plastic is a surface filter that texturizes the layer using a bump map. Light and shading parameters, similar to 3D programs, enable extensive control over surface appearance from basic matte emboss effects to shiny plastic wrap effects.
√ CycoreFX HD only
CC Repetile
RepeTile uses the source layer as a tile, which it can repeat horizontally and vertically in any of several patterns. Tiling is often done with seamless patterns to create a textured background. RepeTile is useful because it has a blending function that can make almost any tile appear seamless.
CC Threshold
Threshold allows setting a threshold level, where all pixels that are higher than this value are converted to white and all lower pixels to black.
√ 32 bpc (float)
CC Threshold RGB
Threshold RGB allows setting threshold levels, based on individual red, green, or blue channels, where all pixels that are brighter than this value are converted to maximum red, green or blue and all pixels that are darker to black.
√ 32 bpc (float)
Time Menu
CC Force Motion Blur
Force Motion Blur has the ability to add motion blur to effects which lack motion blur capability by blending multiple intermediate frames.
CC Time Blend
Time Blend is an echo effect which accumulates each rendered frame in a buffer. The source layer including any effect applied before Time Blend will leave a fading trail in the output. The source layer should have some kind of animation set, for example pre-composed scale, position or rotation. The source layer can also be a movie or an effect animated on the source layer, for example a particle system.
CC Time Blend FX
Time Blend FX is a copy/paste filter. You need two Time Blend FX applied to see the effect, one set to Paste and the other one set to Copy, and something between those two that will be repeated (or echoed). When using only one instance with Paste selected, this will create a similar effect to Time Blend (for usage see Time Blend), but will not use the full strength of Time Blend FX. Basically what happens is that the one set to Copy, copies the data buffer and the one set to Paste, pastes what is in the data buffer in the next frame. You need to combine Time Blend FX with some other effect or animation. Something needs to processed, copied and then pasted back to be processed again. This can be another effects parameter. For example, apply Offset to the source layer and move it between the two Time Blend FX effect instances. Set Shift Center To offset 5 pixels for X and Y and press Preview. As you will see, the 5 pixel offset will be repeated and a trail is created without setting any key frames.
CC Wide Time
Wide Time is a temporal blur that is designed to enhance the motion appearance of any object that is against a stationary background. It uses data from previous and subsequent frames.
Transition Menu
CC Glass Wipe
Glass Wipe creates a glassy looking transition based on values of another layer. The end result is that of a glassy looking layer melting away to reveal another layer.
CC Grid Wipe
Grid Wipe creates a transition that cuts the source layer into squares and wipes them off the screen. The wipe starts from a user-definable center point and moves evenly out towards the edge of the source layer. The squares can be wiped off using three different shapes.
CC Image Wipe
Image Wipe uses a layer to control the gradient of the transition.
CC Jaws
Jaws creates a transition which splits the source layer into two parts, with each part having a tooth-shaped border along the splitting edge. Four different tooth shapes are available.
√ 32 bpc (float)
CC Light Wipe
Light Wipe creates a transition which uses a light source to wipe away the source layer. This light can either be a solid color or can be sampled from the source layer as it is being wiped. The shape of the light, as well as the source and rotation, is fully user-definable.
CC Line Sweep
Line Sweep is a transition effect that will wipe the source layer line by line where thickness, overlap and angle can be controlled.
√ CycoreFX HD only √ 32 bpc (float)
CC Radial Scale Wipe
Radial Scale Wipe is radial wipe where edge folds.
CC Scale Wipe
Scale Wipe stretches a layer off the screen (or onto it) by moving the scale center.
CC Twister
Twister twists away the source layer to reveal another layer.
CC Warpomatic
WarpoMatic is a filter for creating warped transitions between two layers based on the selected channel, or "Reactor". It can also be used to just add the warping effect to the effects source layer, by selecting that layer in the "Layer To Reveal" control.
√ CycoreFX HD only
Utility Menu
CC Overbrights
Overbrights is a utility to quickly identify areas of overbright colors in 32 bpc projects (float). You have a choice of three channels, RGB, Lightness or Luminance. Each channel selection offers two view options, clipped or solid, where clipped options display overbright values in the selected Clip Color and solid options extract and display overbright values only, colorized in red, green and blue to easy identify in which RGB channel they were found. Overbrights is the perfect companion to effects such as Levels and Exposure, where every adjustment of overbright values can viewed instantly and controlled with high accuracy.
√ CycoreFX HD only √ 32 bpc (float)







































































