JR - sorry for the late reply. One of my former students gave me an answer that will hopefully help you.
Hi Michele,
I have not worked inside of 3DS Max 9 yet but I do know 8, and it sounds like he just needs to add a modifier to the surface area of the mesh to make it stretch out.
Explanation:
~ if he he has not done so right click the object and select convert to than choose convert to editable poly or mesh ~
- click on the Modifier tab (upper right hand corner)
- in the selection tab either select by poly
- select the area you want the map to be add to
- Apply the diffuse map from the material editor (hot key M)
- With the area still selected, add the modifier UVW Map
- now depending on what looks best, inside the parameters area, select either planar or box
- lastly, inside the parameters area, scroll down and select fit or bitmap fit, depending on what looks best.
~ Once this is done you can right-click the modifier UVW Mapping and select collapse to to bake it onto the object OR just leave it as is. ~
If the problem is what I think is going on than this should fix it.
talk with you soon,
Brian Clark
web producer
Webzen America, Inc.
--
Michele Yamazaki, VP Marketing & Web Development Czarina
Toolfarm.com